One Minute Madness
Download One Minute Madness 2.2
Make sure to check out the One Minute Madness League!
Description
One Minute Madness, or 1MM for short, is (probably) the first template ever made specifically for one minute turn timers.
Players start in a monsterless zone with lots of resources and mines. This zone is connected with a grass zone, and a wasteland zone. The grass zone mostly provides more resources, while the wasteland zone is focused on stat improvements for the hero. Both zones are also connected to the desert, which contains two villages of the player’s faction, many creature banks, and powerful statboosters in form of major artifacts and Libraries of Enlightment. The grass zone contains a shortcut portal to the opponent’s desert, providing an option of surprise attacks. The starting zones and desert are additionally connected through the town gates, granting additional mobility to the player.
Recommended settings
- Map size: L
- Player count: 2
- AI players: 0
- Teams: none
- Water: none
- Monsters: strong
- Difficulty: 160%
- Chess timer: 1+1+2
- Roads: slow
- Sim turns: none
- Additional rules:
- The early encounter restart is applying only until 115, even on the slow roads. (Standard is until 117 on slow roads)
- The amount of subjective restarts is as with the standard rules.
- A technical restart is given in the extremely rare situation of a Town Gate not appearing on the starting zone of any of the players.
Template specifications
- Map size: L
- Special information:
- The road connection between zones 1 and 2 should be almost always the green two-way monolith.
- Zones 9 and 10 are player starting zones.
- Terrain is corresponding to the towns chosen by the players.
- A heavily limited set of objects spawns on this zone:
- A limited amount of Resource objects (Wood, Ore, Mercury, Sulfur, Crystal, Gems, Gold, Treasure Chests and Campfires)
- A maximum of 1 Redwood observatory
- 1 Level 1 dwelling
- Applies only for factions other than Conflux.
- 1 Elemental Conflux
- Applies only for Conflux.
- A maximum of 1 Churchyard
- A maximum of 1 Learning Stone
- 1 Town Gate
- Zones 7 and 8 are wasteland zones.
- Terrain is always Wasteland.
- Treasure Class artifacts have their frequency increased to 275. At most four of them can spawn in this zone.
- Minor Class artifacts have their frequency increased to 400, while their object value is reduced to 4000. At most four of them can spawn in this zone.
- Two Pandora’s Boxes containing 5000 xp each spawn in this zone.
- The following creature banks spawn in this zone:
- 1 Black Tower
- 1 Imp Cache
- The Imp Cache has an object value of 2500.
- The stat boosting objects all have their frequency changed and their amount limited:
- School of War
- frequency 500
- max per zone 2
- School of Magic
- frequency 300
- max per zone 3
- Marletto Tower
- frequency 700
- max per zone 3
- Mercenary Camp
- frequency 700
- max per zone 3
- Star Axis
- frequency 600
- max per zone 3
- Arena
- frequency 200
- max per zone 1
- Colosseum of the Magi
- frequency 200
- max per zone 1
- Library of Enlightenment
- Disabled
- School of War
- Additionally, the frequency of Learning Stones is increased to 700 and their max per zone is set to 5.
- All resources have their frequency reduced to 25, and the Random Resource object has its frequency reduced to 75.
- The amount of Spell Scrolls and Shrines spawning in this zone is limited to the following:
- Level 1 scrolls: 3
- Level 2 scrolls: 2
- Level 3 scrolls: 1
- Level 1 shrines: 3
- Level 2 shrines: 3
- Level 3 shrines: 2
- Other levels of both scrolls and shrines are not limited.
- The amount of Resource objects that can spawn is limited on this zone.
- Trailblazers, Windmills, Derricks, Prospectors, and Warehouses of any kind are disabled in this zone.
- Zones 5 and 6 are grass zones.
- Terrain is always Grass.
- A single Stables spawn in this zone, with object value increased to 1000.
- Water Wheels have their value increased to 1000, and their frequency to 150.
- Wood has its frequency increased to 350.
- A single Pandora’s Box containing 5000 xp spawns in this zone.
- The amount of Resource objects that can spawn is limited on this zone.
- The following creature banks spawn in this zone:
- 3 Crypts
- 1 Churchyard
- 1 Dwarven Treasury
- Zones 1 and 2 are the treasure zones.
- Terrain is always Desert.
- Treasure class artifacts are disabled in this zone.
- Minor class artifacts have their frequency increased to 250, while Major class artifacts have their frequency increased to 800.
- Two Pandora’s Boxes with 10000 experience each spawn in this zone.
- The following creature banks spawn in this zone:
- 2 Wolf Raider Pickets
- 2 Dragon Fly Hives
- 3 Churchyards
- 1 Mansion
- Churchyards have their object value increased to 2500.
- In addition to these, a single Redwood Observatory and two Libraries of Englightment spawn in each of these zones too.
- Wood and Ore cannot appear in this zone, while other magical resources and gold have their frequency reduced to 50. Campfires have their frequency reduced to 75.
- Treasure Chests have their frequency increased to 1500.
- At most three Tier 3 shrines can spawn in this zone.
- Windmills and Warehouses of any kind are banned from appearing in this zone.
- Both towns in the zone 1 are of the faction chosen by the red player, while towns in the zone 2 are of the faction chosen by the blue player.
- Unless specified in the zone’s description, the following objects are disabled:
- Creature Banks
- Prisons
- Obelisks
- Town Gates
- Quest artifacts
- Spell Scrolls with Fly/Water Walk/Dimension Door/Town Portal
- Dwellings
- Trading Posts
- Taverns
- Stables
- Skeleton Transformers
- Graves
- Warlock’s Labs
- Magic Springs
- Black Markets
- Dens of Thieves
- Junkmans
- Libraries of Enlightment
- Pandora’s Boxes
- Relic class artifacts
- War Machine Factories
- Cannon Yards
- Refugee Camps
- Universities
- Witch Huts
- Banned Spells:
- Tier 1: Protection from Water, Protection from Fire, View Air, View Earth
- Tier 2: Disguise, Remove Obstacle, Protection from Air
- Tier 3: Protection from Earth, Land Mine, Destroy Undead, Hypnotize, Mirth, Misfortune
- Tier 4: Chain Lightning, Armageddon, Town Portal, Slayer, Fire Shield, Sorrow, Counterstrike
- Tier 5: Dimension Door, Fly, Magic Mirror
- Banned Artifacts:
- Treasure: Ring of Vitality, Amulet of the Undertaker, Bird of Perception, Stoic Watchman, Legs of Legion, Necklace of Swiftness, Charm of Mana, Talisman of Mana, Pendant of Dispassion, Pendant of Free Will, Pendant of Life, Pendant of Death, Pendant of Total Recall, Pendant of Holiness, Bow of Elven Cherrywood
- Minor: Charm of Eclipse, Seal of Sunset, Emblem of Cognizance, Boots of Speed, Rib Cage Vampire’s Cowl, Loins of Legion, Torso of Legion, Bowstring of the Unicorn’s Mane, Inexhaustible Cart of Lumber, Inexhaustible Cart of Ore
- Major: Pendant of Second Sight, Dead Man’s Boots, Ambassador’s Sash, Wayfarer’s Boots, Diplomat’s Ring, Statesman’s Medal, Orb of Silt, Orb of the Firmament, Orb of Driving Rain, Orb of Tempestous Fire, Arms of Legion, Head of Legion, Endless Bag of Gold, Endless Purse of Gold, Pendant of Negativity, Angel Feather Arrows, Ring of Infinite Gems, Eversmoking Ring of Sulfur, Everpouring Vial of Mercury, Everflowing Crystal Cloak, Cape of Silence, Targ of the Rampaging Ogre, Cape of Velocity
- Relic*: Angel Wings, Tome of Fire Magic, Tome of Air Magic, Tome of Water Magic, Tome of Earth Magic, Spellbinder’s Hat, Endless Sack of Gold
- Banned heroes: Ufretin, Piquedram, Solmyr, Ayden, Straker, Aislinn, Deemer, Giselle, Leena, Rion, Verdish, Agar
- Unbanned heroes: Kilgor, Mutare, Xeron, Murdoch
- Banned skills: Eagle Eye, Learning.
- Combat turn limit: 100
* - while Relic class artifacts can’t spawn on the template anyways, the banlist of these artifacts is still mantained to not close off the possibilities of future updates.