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HoMM3 Template Vault

A Vault of H3 RMG templates mantained by Makiki.

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One Minute Madness - Changelog

Version 2.2

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Just before the start of the next season’s signups, there is a need for a yet another update. This time, it is mostly about getting the amount of resources under control, cause at this point there were simply too many of them, and the sides of map got really unequal in this context.

Version 2.1

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Version 2.1 is simultaneously a massive update and a tiny one at the same time. There is no revolution in vein of the 1MM 1.7, which reworked Conflux’s gameplan and removed the Chain Lightning spell from the pool - and yet, compared to the previous version, it will be a whole new experience… all because I have finally found a way to make the maps generate much wider on average.

Additionally, I checked the current documentation and fixed a few mistakes and inconsistencies I’ve found there.

Version 2.0c

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Version 2.0b

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As maddening as it is, the HotA update completely shifted the way how the random maps generate… in an undocumented way. Yeah. Fun. The result of these changes is how ridicolously unstable the map rolls are, and how biased they are towards the excessively tight and poor rolls. The degree of this phenomena is unacceptable, and for this reason a mid-season emergency patch to the template to adress these issues is released.

Additionally, from the documentation the exact treasure values of the zones have been removed, as they provide nothing much else than just noise for the players. People wishing to check the exact values can easily just check the template in the editor.

Version 2.0a

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Version 2.0

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Welp, Factory is finally somehow out, and with it some really important changes that necessiate a quick update to this template.

Version 1.7b

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Version 1.7a

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Version 1.7

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The 1.7 update to the One Minute Madness is comparatively huge, and it is a little bit more experimental than I would normally be comfortable with. For this reason, I wouldn’t be surprised if a 1.8 release will be necessary before the start of the next season of 1MM League.

Unchaining the meta

Conflux restoration

Heroic Shuffle

Other changes

Version 1.6

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Version 1.5a

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Version 1.5

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Version 1.4

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This is most likely the final update of this template, at least until the next HotA release. I am currently very satisfied with both the balance and design of this template - and it is really hard to come up with any way to actually improve this template at this point. Of course, this doesn’t mean I will stop supporting this template - of course not! The 1MM league will continue, and I will intervene with an update in case of any issues requiring one.

Version 1.3a

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Version 1.3

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General Settings

Zones 5 and 7

Zones 1 and 2

Version 1.2

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Zones 1 and 2

Zones 6 and 8

Version 1.1a

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Zones 9 and 10

Version 1.1

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General Settings

Zones 1 and 2

Zones 6 and 8

Version 1.0

This update marks the end of the beta phase. Starting from this version, this template is considered fully viable for competitive play.

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General Settings

Zones 1 and 2

Zones 5 and 7

Zones 9 and 10

Version 0.6b

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Zones 5 and 7

Version 0.6a

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General settings

Version 0.6

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General settings

Zone connections

Zones 1 and 2

Zones 6 and 8

Most of the changes in this zone are designed towards differentiating it from the grass zone. After this update, the wasteland zone will be far more focused on stats and XP, while having a significiantly reduced amount of resources.

Zones 5 and 7

Rule and text changes

Version 0.5

This release marks the start of the Beta stage of template development.

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General settings

Other

Version 0.4

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Zone connections

Zones 1 and 2

Zones 5 and 7

Zones 6 and 8

General settings

Artifacts

Minor Text Changes

Version 0.3

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Zones 6 and 8

Zones 9 and 10

Zones 1 and 2

Version 0.2

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General

Zones 6 and 8

Artifacts

Spells

Heroes:

Version 0.1

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First version ever released!