Vesthern Cross
Original author is Vesth
Description
Vesthern Cross is a giant-sized Jebus Cross where everything is allowed. And when I say anything, I mean anything. Recruiting Gelu from Tavern? Check. Picking up a pre-assembled Cloak of the Undead King? Check. Spamming Armageddon with the Armageddon’s Blade? Check. Abusing pre-nerf diplomacy? Check. Anything can happen, and anything can become your win condition.
Recommended settings
- Map size: G
- Player count: 8
- AI players: 0
- Teams: none, two, or four
- Water: none
- Monsters: strong
- Difficulty: 160%
- Classic timer: 1 minute (if playing an 8 player game)
- Roads: fast
- Sim turns: 127 (if playing with 1 minute timers)
- Additional rules
- Tournament Rules setting is disabled.
- Castle and bonuses choice should be left random if playing with more than 2 players.
Template specifications
- Map size: G
- Zones 2-9 are the players’ starting zones.
- Treasure values: (300-3000, 14), (5000-16000, 6), (12000-22000, 1)
- Terrain is corresponding to the towns chosen by the players.
- Zone 1 is the super-treasure zone.
- Treasure values: (20000-50000, 10), (50000-70000, 10), (70000-110000, 3)
- Terrain is always Desert.
- Every single artifact, spell and secondary skill is enabled. This includes pre-assembled combination artifacts and heroes, and both Resistance and Interference skills.
- Taverns, Mineral Springs and Hermit’s Shacks have their maximum per zone increased to 3.
- The Anarchy setting is enabled.
- Diplomacy settings are set to the pre 1.6.0 values in all zones:
- Disposition: Hostile (4-10)
- Joining Percent: 100%
- Join only for money: Disabled
- Combat turn limit: 100